I did a few dark rooms lampless, like the platform maze in TR, screw going all the way back there after finding the lamp, and made my way up to DM without it only to find nothing of import.Source. Then you need to go to Turtle Rock to get Ether.Įther lets you into Mire, which FINALLY gives you the lamp to let you clear the rest of Mire, TR, and EP, as well as PoD.Īlso, Hookshot was in double chested fairy, behind PoR and TR, so a lot of convenient shortcuts and item locations were locked out. You also at this point need to go to Pendant Thieves Town for the Hammer, and without that hammer you couldn't have full cleared it. Then you need to go to Pendant Skull Woods, which you can full clear, for the boots. You need to go to cyrstal EP to get a Progressive Glove, but with no lantern to clear it. It requires you to enter dungeons you didn't have all the items to clear three times, as well as two Pendant Dungeons (although they are fast pendant dungeons to check at least): Just had a pretty trolly seed myself, which really made me wish I knew more dark rooms. On the other hand, it means you could win Triforce Hunt mode without ever finding a progression item. Most likely the last one you check in that case would be Eastern because going to Eastern with no items at all sucks. So worst possible start would be one where the first 37 chests you opened were no items or even rupees (so you have to farm a bunch to check bottle merchant and later Zora) and the very last 1 just has a trade item like Shovel or Mushroom. So 38 (or 39 depending on Eastern Palace Big Key). In addition, you can check what the item is, but not get it, for the library,the woodcutter's tree, and the desert ledge. (Also assuming no minor glitches, or doing rooms in the dark).ĥ Moldorm Cave (pretty hard to do with only bombs)ģ Eastern Palace (or 4, depending on if the Big Key is one of those 3 or not).ģ Hyrule Castle basement (Also annoying with only bombs but I've had seeds that force you to do it). This is for open mode, so no sword, and no Escape chest. From just memory here's all the chests you can get without finding any items. Now that question has me testing my own knowledge of the game. Speed runners who play the game in race formats competitively take about 1:30. If you're a fan of A Link to the Past, I highly recommend it. The programming uses logic to ensure that it will never be impossible to beat the game (the hammer can't be in a chest that requires the hammer to get to). Ultimately you need to get all 7 crystals to get in Gannon's tower and beat the game like normal. You have to know where you can go without any items to check chests then once you get something like the hammer, you have to know what new locations that opened up for you to check. So basically you have a lot of the skill and fun of regular Zelda 3, combined with a lot more puzzle solving, feeling a lot like an escape-the-room puzzle. So while you normally start in your house and open a chest to get the lantern immediately, that chest could have anything, such as a Hookshot, Moon Pearl, or most likely just some rupees (nearly a quarter of all chest items in the game are just rupees). This is a rom hack (actually a web-based software that hacks a rom you provide it) that randomizes the locations of all 200-some items that you get in the game from chests, bosses, NPCs, and things just sitting there in secret caves and such. So when I'm unable to play Breath of the Wild because my wife is busy, I've found a new Zelda game to occupy my time.
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